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Like Kentucky Route Zero before them, the rich worldbuilding and dialogue are the entire point. The rich worldbuilding and dialogue are the entire point of these games.ĭisco Elysium and Norco are politically-driven games that go deep on branching conversations with a big cast of characters. There are personal conflicts to solve in both characters' histories, but the focus of their narratives quickly zooms out far enough to illustrate the overwhelming structural decay surrounding them. And both games help you internalize their characters' perspective by having a map of thoughts to fill out-in Norco, it's the mind map system, and in Disco Elysium, it's the thought cabinet. Kay isn't shaped by putting points in skills like Harry, but you still get to make several decisions throughout the story that influence its direction. Kay, Norco's protagonist, doesn't have the authority of Disco Elysium's lead cop Harrier "Harry" Du Bois, but she does go around town on a detective mission. Disco Elysium's Revachol is dying too, under the grip of the capitalist Coalition after it slaughtered the city's hope of a better future. In Norco, the real life part of Louisiana the game borrows its name from, a growing oil empire continues to strangle the life out of the people who remain.
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Alexis Ong interviewed Norco developer Yuts a few days before its March release, and they both agreed that the adventure game is all "bummer vibes." Norco and Disco Elysium take place in communities where something was lost and everyone is too tired, beaten down or strung out to find it again.
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